I got bored around level 24 though. I think you should add a save feature so that people can continue playing from where they left off. Some of the levels were pretty challenging.
Ingenious level design
I had a lot of fun with this. Not only is it challenging, but there's a good amount of replay value to be found in the unlockables and custom levels. The art style is nice, but I think Meat Boy blends in with the background a bit too much on some levels.
Makes me feel badass
Easily one of the best submissions this Madness Day, which is no surprise considering who's behind it. The action starts off strong and never lets up, and it can be pretty challenging to beat the game without dying. Mindchamber did an excellent job with the art, as you would expect. All in all, this game just does an incredible job of recreating the action of the Madness series in a very unique way.
Despite its simple nature, I enjoyed this game immensely. Very chaotic, and the difficulty increased quickly enough to keep me on my toes. More ways to fight back would be nice, however.
A bit of a glitch-fest, but I see potential
The first time I played this the camera wouldn't move with me, but the second time it worked alright. There are some neat concepts in this game, such as the objects that pull you in with their gravity, but a lot of the time I was facing some pretty major glitches. Sometimes I would die randomly, and if you lose control in a tight passage you'll keep bumping against the walls, which gets pretty annoying. I have to give you credit for the effort, however, because it's obvious that you put a lot of it into the game. Like I said before, you have some innovative concepts in this, and some of them really have potential.
I didn't play all the way through (I stopped at the spinning red wheel of doom. It kind of intimidated me to be honest :P), but I feel I played through enough of it to grasp a solid understanding of the gameplay. The graphics are simplistic, which is perfectly fine, but the lack of audio made the game feel kind of empty. Although it's silent in space, you could've at least added some music to enhance the overall experience.
I'm sure you have a good understanding of AS, but just try and work out the glitches next time and you'll have a much better game.
Great follow-up to the original!
The first one had me addicted for quite a while, so I was pretty excited to play this one. Everything from the graphics to the concept have been improved, although I found the new colors confusing at first after having played the original for so long. Still, I'm really enjoying the gameplay in this one.
I like it, but one problem
The first three times the uncertainty pod showed up, I always got something bad. I think you should let the player have some influence on what they get out of it instead of it being entirely luck-based. Other than that it is very fun, and the art and music are both quality.
Great concept, great execution
The gameplay is quite excellent here, and the small bit of educational value it provided is a nice touch. The music is catchy like in all your other games, and the art has a good style. Overall, this is a great game to be enjoyed by anyone.
It's a decent game
Although the controls are a bit awkward, the concept is very unique. I'd suggest mouse control if there is a next one and possibly non-sprite artwork (not that sprites are bad, it's just that they aren't necessary for a game like this).
And age-old concept done brilliantly
The controls were pretty tight, and unlike other games of this type the levels each had a unique design. Great visual style as well. Powerups and other extras weren't necessary, but I'm sure they could've enhanced the gameplay a good bit.
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